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We collected the majority of metadata history records for Shmups.system11.org. Shmups System 11 has a poor description which rather negatively influences the efficiency of search engines index and hence worsens positions of the domain. Game Score 2003 '2002' [01] DoDonPachi 6.57.. [02] Ikaruga 5.86. + [03] Gradius V 5.13 * * [04] Radiant Silvergun 4.89 + + [05] Gunbird 2. 91i2a0 according after arcade board capcom classic clear clover confirmed crazy crimzon cv1000 developed direct domain doujin elfhentaifan encyclopedia entire erase facebook fanpage fantasy final folks forum gaijin gamer games gaming hiscore image imageshack img26 indie konjak madboards madman master nerdy otaku other p=746448#p746448 partnernet practicing published rayforce raystorm.

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Shmups.system11.org

The Shmups community just discovered the USB3HDCAP, which appears to be an XCAPTURE-1 without the HDMI passthrough. Same chipset, at any rate, and MUCH more affordable. I'm thinking of picking up one of these to replace my existing PEXHDCAP, partially for 1080p60 capture, partially for the added flexibility that the USB 3.0 external interface brings. I could use it on a laptop, for instance, and it frees up a PCIe expansion slot inside for other things. And then I realized I never actually tested that PEXHDCAP properly for VGA capture, only 15 KHz RGB out of old consoles.part of that is the way the computer room's arranged and how much of a pain it is to set up two different computers with different keyboards, mice, etc.

Around one desk. Member Posts: 465 Joined: 2004-6-02 @ 03:54. NamelessPlayer that would be awesome if you could test this unit! Let me know if you need any help. I could make an ISO that boots and tests DOS resolutions.

For DOS / VGA capture I've now settled on using the StarTech.com VGA2HDMIPRO VGA to HDIM scaler and AVerMedia Game Capture HD II. I will have a 'Let's Play Period Correct' video of Wing Commander III online this afternoon for anyone who's interested. It's not a cheap solution, but it allows me to record in one hit, change resolutions, unplug the VGA and it will continue recording.

The scaler also has a auto-adjust button so I can centre the image whenever I need to. A killer feature for me. With the AVerMedia Game Broadcaster you are at the mercy of the unit. No way to centre the image, depending on the card it's shifted a little to a lot (V1 for example). Anyone got experience with a EDID emulator?

Might need one to get DVI cards to output at 1024 x 768 under DOS. I would like to record some gameplays from retro pc in real time captured straight from vga.

I wish to spend small amount on this one and just find this: For 3dfx card output -VGA splitter, one for monitor another for the grabber. I found cheap grabber: it has cinch and usb for recording on secondary PC. There is also available VGA to cinch for spare plug on splitter. But anyone try it like this? It will work that way? What do you suggest guys to do it cheap&easy.

PS: I think the cheap video grabbers has limit to 25fps PS2: I think this will give video only. Recording sounds separately will be problematical when it comes to split with video for the final recording. If you're doing things on the cheap, get hold of a VGA to S-Video adapter so you don't have to fork out for VGA/Yipper/HDMI stuff. Can't recommend a grabber as I haven't yet found one had will have to resort to repairing my WinTV Monstrosity; this started life as a WinTV Express but has had S-Video retro-fitted, an audio connector and some other alterations. One thing to note though, you will end up with interlaced video if you capture this way so you'll need to be able to de-interlace it somehow. Sony Vegas does this and I imagine the Adobe bloatware can too.

UVS did too as far as I remember but it wasn't obvious how to make it work in that although the last version I used was from around 1997-1998. I've bought the VisionRGB Pro1 card and can confirm it can capture 720x400 @70Hz. But the supplied software only display's the input VGA, don know how to record with it. Tried Amarectv but the the image is flipped over and mirrored Using the 180 degress option fixes the mirroring but then the collors are inverterd and still the images is flipped over. Hope someone hase some suggestions?

Looks like a nice capture card, have to do some more tests but like to record something Edit Fixed the Amarectv issue, the RGB settings has to be 32bit. Got the hint because a screenshot gave 'color setting not supported' massage Newbie Posts: 21 Joined: 2005-3-22 @ 11:45 Location: The Netherlands. DVI vs VGA outputs different resolutions from same source?

Somewhat related, and sorry if the answer is obvious. (tried googling, probably not using the correct magic words) Was testing a newly acquired AGP card (XFX 6800GT). Runing vanilla DOS 6.22 on a s775 Asrock mobo. On the 23inch LCD, analog VGA gives me 720x400/70hz resolution - as expected, and nearly fills the screen when using Aspect Ratio setting.

BUT when using the DVI output (or even HMDI/passive DVI adapter), it automatically gives me 1280x1024@60hz??? What is going on here I wonder? Is the card/GPU version the problem, or the monitor?

(could be an issue? When I eventually want to try some capturing myself and want/have to use DVI output). Oldbie Posts: 577 Joined: 2007-4-23 @ 22:09.

First, a little backstory: Recently, I had travelled to Rennes, France to attend Stunfest 2013, a large annual fighting game tournament. This year, three leading Japanese shooting game players - T3-Kamui, NAK and Clover-TAC - were invited to fly over to the event to demonstrate their skills, and to meet the group of shooting game players who were also attending. I had travelled over to meet up with a few of my friends from shmupsforum who would be there, to go and meet the Japanese players in person, and to watch them play up close and maybe learn some new things from them. The event was successful beyond anyone's wildest dreams.

The Japanese players had loads of fun while they were there, and we who attended got to witness some amazing skill. Getting to chat with them during the weekend was icing on the cake, and over the three days, we got to know them well, understand their motivations and passions, and they returned our courtesy with encouragement, advice, and friendship. Long story short: towards the end of the last day of the event, I exchanged Twitter contact details with NAK and T3-Kamui, with the intention to remain in contact with them (Clover-TAC unfortunately doesn't do social media), and hopefully to arrange to meet up with them in the near-future.

After I sent them some messages of thanks via Twitter, the both of them then tracked me down on Facebook. After returning their friend requests, and chatting to them for a bit, a few days later, Kamui posts a couple of pictures of a few monster scores from her latest plays at her favourite arcade, with the (loosely translated) comment 'I finally got revenge on this game, K score!'

, and I think to myself, 'I would have loved to have seen that credit in person'. Lo and behold, the next day, I receive a private message with a few links to a filesharing site which was hosting.vob files direct from a DVD recorder, with the (loosely translated) message, 'Here's the replays recorded from the arcade recently. I wanted to send these directly to you. I hope you enjoy watching them.

They're unedited raw footage, so feel free to edit them, share them, and add commentary to them as you wish.' And here we are. This is the first of what I hope will be a long, successful series of releases from high-level Battle Garegga players, edited and mixed into commercial DVD-style layouts with intro sequences and additional commentary. The footage, as you may have gathered, was given to me raw and untouched from the DVD recorder facilities directly from T3-Kamui herself, and rather than upload just pure footage, which would have been boring, I've gotten a little creative with the intro, credits, and backdrop to the replay, because I felt her footage deserved a bit of flash and style.

The gameplay is all Kamui, and in her own words, this is a demonstration of some of her new techniques for Gain, designed to consistently get her over the 19.5 to 20mil mark even after poor luck on the flamingo section in stage 2. A lot of her new tricks are quite subtle, but where possible I'll point out some differences between her older replays in the annotation commentary.

I'm hoping that this series will continue to grow, as there is a distinct lack of readily available footage from high-level players. I'd dearly love to get in touch with the rest of the top players of the other seven selectable ships, and get some heavy duty footage for everyone's enjoyment, but for the time being, Kamui herself has said to me that she intends to keep supplying me with footage as she aims for 21mil with Gain. So at least we know we'll have her amazing skills on display for a while yet.

Everything was created using Apple Final Cut Pro X and Compressor within the space of three days. I had never used Final Cut before for anything, so I had to learn to use it very quickly.

Thankfully I have a lot of experience with just general video processing, and Final Cut itself works in much the same fashion as Ableton Live, something I do have some experience in, which helped accelerate learning quickly. The rest of the time was spent testing compression to ensure the final output video had no artefacts before uploading to YT. A huge thanks goes out to Kamui herself, for being generous enough to send me this footage unrequested. I wasn't expecting it, to be honest, but it was kindly received, and I'm sharing this replay with you now on her behalf. Kamui, good luck in your quest for 21mil! To everyone else, enjoy! More information on the Special Demonstrations is available on the shmupsforum releases thread.

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